![]() KOHCTPYKTOP: Engineer of the People by Zachtronics Industries.Ruckingenur II by Zachtronics Industries.The Magnum Opus Challenge by Zachtronics Industries.The Codex of Alchemical Engineering by Zachtronics Industries.Leonardo's Painting Machine by Frozen Fractal.God is a Cube: Programming Robot Cubes by Dimensional Studio.Transform raw materials into valuable chemical products!」 Working for SpaceChem, the leading chemical synthesizer forįrontier colonies. 「Zachtronics Industries is back with an ambitious new design-īased puzzle game. Though often involving aspects of programming, most of Zachlike games do not feature actual code (exceptions being games like TIS-100, and SHENZHEN I/O), and are therefore easily approachable without prior programming experience. Solving a given puzzle is therefore only the first step, and chasing performance goals is typically a large part of the experience. Zachlikes often feature various performance metrics, such as the runtime and the number of components used by a solution, and typically allows the player to compare themselves across (global) leaderboards. In contrast to games like The Incredible Machine, that involve the construction of one-off Rube Goldberg-like machines, Zachlikes typically require that 'machines' built by the player can be run repeatedly. Such games employ simple, combinable components that lets the player design solutions to puzzles that have no fixed solutions. So what are Zachlikes? Zachlikes are a genre of open-ended puzzle games popularized by Zach Barth of Zachtronics Industries. This is a thread for all things Zachlike chat about the games you are playing, the puzzles you are struggling with, the games you are looking forward to, and that incredible solution that finally put you at the top of the leaderboards. Zachtronics and friends | Perplexing Programming Puzzles
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